Diablo Paper Design - Testament to Power
This was a design exercise I made to try creating an event/mini dungeon that might have fit in Diablo 4. I've loved the Diablo franchise ever since I was 8, getting traumatized by the Butcher in Diablo 1. It also ended up being a level design exercise, in which I created a mockup level in Unity using whatever assets I could find or make myself. Overall, this has been one of my favorite paper design exercises. The event is dark and brutal, the boss had a compelling villainous personality, and the mockup made me want to go even further with the exercise.
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